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61. ['Sonar' probes] Compelling new gameplay - in Player Features and Ideas Discussion [original thread]
wasn't the idea of sonar probes posted already awhile ago, by feyd no less? how does sound work in a vacuum?
- by Madd Adda - at 2015.10.16 21:05:12
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62. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
There's only 2 things i think that would need to change: 1.Biomass the character after extraction of SP. Keep the amount of SP each packet has, and diminishing returns on the higher SP characters the same. 2. Make it so that only characters that...
- by Madd Adda - at 2015.10.16 04:45:32
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63. Fix for freighter bumping: Make webs give suspect flag not criminal - in Player Features and Ideas Discussion [original thread]
people are going to just say it's an intended game mechanic.
- by Madd Adda - at 2015.10.09 06:23:19
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64. Some suggestions - in My EVE [original thread]
Wachutu wrote: 1. Add new PLEX for Battlecruisers in FW. 2. Add POS module for salvaging implants from corpses. 3. Adjust Fitting Manegement so that was fitted multiple ships of the same type. 4. Add Salvage mobile Unit 5. For OGB m...
- by Madd Adda - at 2015.10.07 20:40:49
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65. This penalty was incurred for podding The Scope in Hek (-75%) - in Player Features and Ideas Discussion [original thread]
violence against a pod has always been a criminal action in both high and low sec. flashing or kill rights, you get penalized for it.
- by Madd Adda - at 2015.10.04 20:12:29
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66. Bounty change suggestion - in Player Features and Ideas Discussion [original thread]
sounds abuseable with the use of alts.
- by Madd Adda - at 2015.10.02 09:40:59
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67. Sonar probes and midslot module - in Player Features and Ideas Discussion [original thread]
how does sonar equipment work in a vacuum?
- by Madd Adda - at 2015.10.01 22:37:23
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68. Fatique(capitals)(bridges) - in Player Features and Ideas Discussion [original thread]
obligatory working as intended comment. obligatory posting in an undo the power projection nerf thread.
- by Madd Adda - at 2015.09.30 05:50:27
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69. The state of Highsec - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: Actually I wouldn't mind criminals not being able to doc in NPC stations but allowed to dock in a POS. Then the gankers would need to be in a player corp, have assets in space and be vulnerable to wardecs. This woul...
- by Madd Adda - at 2015.09.25 09:25:44
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70. Bounty Proposal - in Player Features and Ideas Discussion [original thread]
ow, i felt the potential abuse of this in real world.
- by Madd Adda - at 2015.09.25 09:08:09
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71. wardecs, griefing, player retention. Let's fix this CCP - in Player Features and Ideas Discussion [original thread]
oh boy, we got another one, someone light the Kaarous and Black Pedro beacon! 1. (A) what about merc corps that dec dozens of corps a day? (B) I'm no expert, but i think this game is meant to be largely free of npc influences when it comes to wa...
- by Madd Adda - at 2015.09.24 10:20:34
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72. Citadels and Jump Fatigue - in Player Features and Ideas Discussion [original thread]
working. as. intended.
- by Madd Adda - at 2015.09.20 21:37:23
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73. CSM Little Things - Jayne's List - in Player Features and Ideas Discussion [original thread]
the only one on this list i cannot nor want to see happen is " watchlists only on mutual approval " It renders the point of a watchlist useless. Otherwise it'll be reduced to friends and people who just don't care accepting.
- by Madd Adda - at 2015.09.15 04:41:39
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74. Group piloted Supercapitals - in Player Features and Ideas Discussion [original thread]
sounds like this would fall under the umbrella of "docking in a piloted super" which can't be done due to legacy code.
- by Madd Adda - at 2015.09.13 07:37:33
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75. Sansha Nation Incursions Billboards - in Player Features and Ideas Discussion [original thread]
because who bothers to even look at the billboards?
- by Madd Adda - at 2015.09.06 22:17:33
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76. Proposed change to Wardecs.. - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: My opinions are based on logic, facts, and multiple, cited, statements from the creators of the game as to what kind of game Eve is. While your views are based on, well, nothing really. Perhaps just wishful thinking or mayb...
- by Madd Adda - at 2015.09.06 20:55:48
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77. Proposed change to Wardecs.. - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: This discussion has been beaten to death in the last few days in another thread. But the core of it is that a game is a PvE game if you are or can be immune from other players. WoW is largely a PvE game because you can play...
- by Madd Adda - at 2015.09.06 10:35:29
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78. Proposed change to Wardecs.. - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: \ But do not expect that you have the right to play Eve immune from these predators. The game is not going to give you an incentive beyond keeping your stuff to defend yourself from them, and will never feature mechanisms tha...
- by Madd Adda - at 2015.09.06 09:54:50
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79. Proposed change to Wardecs.. - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Dude, it's called intel. you mean the same thing carebears use to protect themselves?
- by Madd Adda - at 2015.09.06 09:42:42
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80. Proposed change to Wardecs.. - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Madd Adda wrote: How so? Wouldn't you like to disrupt out-of-corp haulers moving stuff from enemy corps? You do realize people do this already, right? And we don't need our hands held to get it done, either. ...
- by Madd Adda - at 2015.09.06 09:35:29
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